Verified for game version 1.6.x

Stardew Valley has 30+ named villagers, and most new players can’t tell the bachelors from the shopkeepers. This overview covers the people who matter for relationships — the 12 marriage candidates, the one roommate, and the systems that gate your progress with them.

The 12 marriage candidates

VillagerBirthdayWhere you’ll find them
AbigailFall 13Pelican Town — hangs near the graveyard / Pierre’s.
AlexSummer 13Pelican Town — the Spa and his home (north).
EmilySpring 27Pelican Town — the Stardrop Saloon, and her trailer.
ElliottFall 5Pelican Town — his cabin on the beach.
HaleySpring 14Pelican Town — south of the farm, at the fountain.
HarveyWinter 14Pelican Town — Harvey’s Clinic (he runs it).
LeahWinter 23Her cabin in Cindersap Forest (west of the farm).
MaruSummer 10Pelican Town — Harvey’s Clinic (lives above it).
PennyFall 2Pelican Town — the trailer park (north).
SamSummer 17Pelican Town — his home (north), often by the bus stop.
SebastianWinter 10Pelican Town — his room in Robin’s house (basement).
ShaneSpring 20Pelican Town — Marnie’s Ranch (and the Saloon).

Krobus is the one roommate option (not a marriage candidate) — he lives in the Sewers and is the source of the Void Egg (and the Return Scepter). He has his own gift list and can’t be married.

Other notable villagers (non-marriage)

VillagerRoleLocation
RobinCarpenter / builderMountain, north of town
DemetriusScientistMaru’s house (mountain)
MarnieSells animalsRanch, south of town
PierreGeneral storeTown center
ClintBlacksmithEast of town
WillyFishing shopBeach
GusSaloon cookStardrop Saloon
SandyOasis shopDesert
LinusCamperNorth of town, by the lake
LewisMayorMayor’s manor

These villagers don’t marry but they run the economy — you’ll visit Robin to build, Clint to smelt, Pierre to buy seeds, Sandy for Starfruit seeds.

Heart events and how you unlock them

Each candidate has scripted heart events at 2, 4, 6, 8, and (for marriage candidates) 10 hearts. They trigger when you enter the right location at the right time with the required hearts — and they’re how you learn the character, not menu-grinding. You cannot marry someone at 10 hearts without seeing the preceding events; the game gates the proposal on story, not just points.

A rough heart-event schedule per candidate (varies by character):

HeartsWhat usually happens
2First character beat, often in their home or a town spot
4A problem or backstory scene
6A deeper scene; sometimes a gift or conflict
8Pivotal scene before romance
10Marriage proposal eligibility (candidates only)

Marriage perks

Once married, a spouse moves into the farmhouse and can: cook breakfast, water crops, feed animals, or give gifts depending on who they are. They also grant a small daily gift and (for some) a unique room. The cost: friendship decay becomes −20/day and never stops, so marriage is a long-term upkeep, not a one-time win.

Friendship decay (don’t panic)

This is why the gift & birthday guide leans so hard on birthdays: a single correct birthday gift (×8 multiplier) offsets weeks of decay in one action.

Where the full profiles live

Every villager’s complete, version-checked data — birthday, schedule, liked and loved gifts, heart events, marriage details — is on the individual villager pages (rolling out as part of the content plan). When the Gift Planner tool launches, you’ll be able to type any name and get the optimal gift instantly instead of memorizing this table.

Applicable conditions and exceptions

Choosing a marriage candidate

The 12 candidates each bring a distinct personality and slightly different spouse perks, but none is strictly better — the right pick is whoever you like. A few practical notes: characters who live close to the farm (Penny, Sam, Sebastian, Abigail) are easier to gift daily; others (Elliott at the beach, Leah in the forest) take more travel time. Some players optimize for the easiest hearts, but most optimize for the companion they enjoy reading about. The individual villager pages carry each one’s full gift list and heart events so you can judge before you commit a bouquet.

Raising friendship efficiently

Talk to your target villager every day (plus 20) and hit the two weekly gift slots with loved items. Use the gift and birthday guide to pick gifts, and time the second weekly gift away from the birthday so you keep the 8x day free for a loved gift. For non-marriage villagers, you usually only need a few hearts to unlock shop discounts or perks (Pierre’s, Clint’s), so a handful of gifts is enough before you move on.

Where everyone lives (quick map)

Pelican Town is the hub: most marriage candidates and shops cluster around the square, the clinic, and the Saloon. The Mountain (north) holds Robin, Demetrius, and the mines; the Ranch (south) holds Marnie and Shane; the Beach (east) holds Willy and Elliott; Cindersap Forest (west) holds Leah. Knowing travel time helps you plan daily gift runs — a candidate far from your route is harder to court consistently, which matters more than people admit when hearts are on the line.

Next

Master the points behind relationships in the gift & birthday guide.

Sources & verification